A simple party game that can be played in less then 5 minutes. That was the goal of this project. The main purpose was to learn to design and learn to playtest a lot and adjust to the feedback. make, test and repeat. It didn’t come out as the best in the end. But it has changed a lot since the start

Project info:
-teamsize 4: (2 devs, 2 artists)
-engine: Unity
-language: C#

List of some things I’ve done in this project:

– Character controller
– Enemy AI
– Generic local co-op system
– Item pickups